FANTAGE (UI)
Role: Art, Visual Design
Managed a team of artists to maintain house style and adhere to strict deadlines.
Worked closely with web designer, game designers, programmers, and QA.
![710x462](http://leegj.com/wp-content/uploads/2014/10/710x462.png)
Buy pages were laid out for easy reading and easy purchase. Purchases were made with in-game currency that players earn through completing mini-games (stars) or in-game currency bought with real money (eCoins).
![resample(lanczos)-1](http://leegj.com/wp-content/uploads/2014/10/resamplelanczos-1.png)
![resample(lanczos)](http://leegj.com/wp-content/uploads/2014/10/resamplelanczos1.png)
FANTAGE had in-game events correlating with the seasons and holidays. Mini-games were designed around simple interactions and encouraged exploration of the virtual world.
![resample(lanczos)-3](http://leegj.com/wp-content/uploads/2014/10/resamplelanczos-3.png)
![resample(lanczos)-2](http://leegj.com/wp-content/uploads/2014/10/resamplelanczos-2.png)