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2013.12.04
cnc – gradation test

we messed up our calculations a little bit but it turns out the mistake was actually the correct amount of wood to leave behind.

we made 2 mastercam files to get the gradation- one for each side of our wood and included a point to be drilled that would remain as our origin reference.


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2013.12.03
layers, sounds, and colors

for gameplay:

– layers switch when players switch- previously they didn’t and it caused players to use mostly one color

for assets:

– for sound, i started reading about binaural tones and thought it was interesting how an imbalance of numbers can be applied to frequencies for sleep patterns, meditation, and various mental states. (some claims, however, seemed rather bogus.)

– there is a fine line between appropriate and cliche when it comes to colors.

– it’s more of a polish-phase step but from play testing it was suggested to make the character more moth-like. would like to try to give the character a bit of personality with sporadic movements.

***

notes from 12/3 work session:

– tiny sounds will not upload and will cause the program to freeze. it’s a known bug that can easily be worked around.

– optimization is the last thing i need to worry about but if this project were to participate in the winter show, i need to fix up a lot of things.


2013.11.30
final project – drafts

iteration(s) of our cnc-“puzzle” design and figuring out how to make a correct mastercam file.

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2013.11.25
kikkervisjes


a game about a tiny animal.


2013.11.25
beginnings of final project

w/ anne-marie lavigne


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